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Ghost of Tsushima E3 by Edward Pun is a Game Maker’s Sketchbook 2021 Official Selection for Story Board representing Ghost of Tsushima developed by Sucker Punch Productions and published by Sony Interactive Entertainment.
This storyboard only represents a small sample of concepts we tried for the Ghost of Tsushima’s debut trailer. Using storyboards was a quick way to iterate and preview different ideas, so we can narrow down the right visuals, cutscenes, and actions. Working alongside the Creative Director- Jason Connell, and Game Director- Nate Fox, we created a road map to help guide the rest of the team. Iteration continues even after the storyboards, as each team improves upon the initial concept. Ultimately, the combine effort of everyone at Sucker Punch was critical to the success of our debut trailer for E3.
Co-founded by the Academy of Interactive Arts & Sciences (AIAS), creative production company iam8bit, and communications firm, fortyseven (47), the Game Maker’s Sketchbook is a juried exhibition with aims to highlight and celebrate all forms of art related to the craft of making games.
All proceeds from print sales go to support the Academy of Interactive Arts & Sciences, a non-profit organization dedicated to the advancement and recognition of the interactive arts.
The mission of the AIAS is to promote and advance the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and host an annual awards show, the D.I.C.E. Awards, to enhance awareness of the interactive art form. Other special programs led by the AIAS include the AIAS Foundation which has sponsored hundreds of scholars and mentees, hosted education summits (including Amplifying New Voices), launched the first game industry 5k race, and built a growing database of mentors ready to help the future generations of industry leaders.