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Amalgam Boss Concept by Yarden Weissbrot & Nick Pochtariov is a Game Maker’s Sketchbook 2021 Official Selection for Character Art representing GRIME developed by Clover Bite and published by Akupara Games.
This concept showcases the Amalgam boss and how it changed and evolved throughout its development. Originally, Amalgam was supposed to have many hands, but gameplay limitations lowered the count to 3 pairs. The level leading to the Amalgam boss fight is filled with traps and enemies that look like hands, and the player learns early on how to absorb them - an important mechanic in the game. Absorbing the Amalgam's hands during the boss fight will be very beneficial for the player as well.
Co-founded by the Academy of Interactive Arts & Sciences (AIAS), creative production company iam8bit, and communications firm, fortyseven (47), the Game Maker’s Sketchbook is a juried exhibition with aims to highlight and celebrate all forms of art related to the craft of making games.
All proceeds from print sales go to support the Academy of Interactive Arts & Sciences, a non-profit organization dedicated to the advancement and recognition of the interactive arts.
The mission of the AIAS is to promote and advance the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and host an annual awards show, the D.I.C.E. Awards, to enhance awareness of the interactive art form. Other special programs led by the AIAS include the AIAS Foundation which has sponsored hundreds of scholars and mentees, hosted education summits (including Amplifying New Voices), launched the first game industry 5k race, and built a growing database of mentors ready to help the future generations of industry leaders.